ABOUT ME
I am a fourth-year PhD student in the Computer Science at The University of Hong Kong, supervised by Prof. Taku Komura. I also collaborate closely with Prof. Minchen Li from Carnegie Mellon University on physical simulation and its applications. Before starting my Ph.D journey, I worked with Prof. Hong Qin (Stony Brook University, New York) and Prof. Changbo Wang (ECNU) on Physical Simulation and High-Performance Computing, specifically focusing on real-time fluid simulation.
My current research interests include: Physical simulation, High performance computing, Differentiable simulation, Sim2Real(Robotics), Sim4ML, Machine Learning, Geometry processing, Rendering. I hope our research can help advance the development of real-time, physically accurate virtual world, and assist artificial intelligence in gaining a more efficient and comprehensive understanding of the real physical world.
We are currently developing the libuipc library. If you are interested in this project and would like to contribute to the development of this important library, please send me an email. We welcome your technical contributions and funding support. We also welcome the cooperations by using our library.
We are looking for Research Assistant to contribute to our development of LibUIPC at HKU. You’ll gain expertise in the advanced simulation engine design and become proficient in the latest simulation algorithms and participate in meaningful research projects.
NEWS
2025 - One another interesting and super useful unified GPU simulation framework is on the way.
2025 - One another super useful and general differentiable GPU simulation framework is on the way.
2025 - Libuipc v1.0 will be ready soon!
2025 - We have opensourced StiffGIPC, a high‑performance unified GPU IPC framework. Hope it can be helpful for your projects.
2024 - A preview version of Libuipc is released. Hope it can be helpful for your projects. We will continually strive to develop more comprehensive versions and deliver more valuable application features in the future.
2024 - We have opensourced the first fully GPU optimized IPC framework without sacrificing accuracy. Hope it can be helpful for your projects.
2024 - We have opensourced a highly optimized GPU MPM framework with clean code design. Hope it can be helpful for high performance simulation learners.
2023 - We have opensourced a highly optimized GPU SPH framework. While the code design may not be perfect, the underlying parallel concept is clear and robust. Hope it can be helpful for high performance simulation learners.
PROJECTS
- LIBUIPC (Both C++ and Python API are provided)
[project page] [instruction] [python examples]
Libuipc is a library that offers a unified GPU incremental potential contact framework for simulating the dynamics of rigid bodies, soft bodies, cloth, and threads. It ensures accurate, penetration-free frictional contact and is naturally differentiable. Libuipc aims to provide robust and efficient forward and backward simulations, making it easy for users to integrate with machine learning frameworks, inverse dynamics, robotics, and more. 
RECENT RESEARCH
StiffGIPC: Advancing GPU IPC for Stiff Affine-Deformable Simulation[J].
Kemeng Huang, Xinyu Lu(important coding contribution), Huancheng Lin, Taku Komura, Minchen Li.
ACM Transaction on Graphics, 2025. (Siggraph 2025)
[paper] [arxiv] [video] [source code]GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy[J].
Kemeng Huang, Floyd M. Chitalu, Huancheng Lin, Taku Komura.
ACM Transaction on Graphics, 2024. (Siggraph 2024)
[paper] [arxiv] [suppDoc] [video] [source code] [i-cable news]
 
A Novel Plastic Phase-Field Method for Ductile Fracture with GPU Optimization[J].
Zipeng Zhao*, Kemeng Huang*(equal contributions), Chen Li, Changbo Wang, Hong Qin.
Computer Graphics Forum, 2020 (PG 2020).
[Paper] [video] [source code]
 
Novel Hierarchical Strategies for SPH-centric Algorithms on GPGPU[J].
Kemeng Huang, Zipeng Zhao, Chen Li, Changbo Wang, Hong Qin.
Graphical Models, 2020.
[Paper] [video] [source code]
 
A General Novel Parallel Framework for SPH-centric Algorithms[J].
Kemeng Huang, Jiming Ruan, Zipeng Zhao, Chen Li, Changbo Wang, Hong Qin.
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2019 (I3D 2019).
[Paper] [video] [source code]
TEACHING
- Teaching Assistant, The University of Hong Kong
- COMP3329 Computer game design and programming [Section 2A, 2022], Instructor: Dr. T.W. Chim
- COMP3329 Computer game design and programming [Section 2A, 2024], Instructor: Dr. T.W. Chim
- COMP7508 Data-driven computer animation [Section 1A, 2025], Instructor: Prof. Taku Komura 
RESEARCH COMMUNITY SERVICE
- Reviewer
Siggraph/Siggraph Asia, EuroGraphics, Pacific Graphics, TNNLS, C&G 
AWARDS
- Image and Graphics Technology Challenge of China Society of Image and Graphics (CSIG) 2023, Second Place
 - China National Scholarship 2019
 - China Post-Graduate Mathematical Contest in Modeling 2018, National First Prize
 - International Mathematical Contest in Modeling 2016, Honorable Mention
 - China Undergraduate Mathematical Contest in Modeling 2015, National First Prize
 
EXPERIENCES
- Research Scientist Intern (computer graphics), Genesis AI. 2025.6-2025.9
 - Visiting PhD Student (Research Assistant) in computer science (computer graphics), Carnegie Mellon University. 2023.11-2024.12
 - PhD student in computer science (computer graphics and machine learning), Hong Kong University. 2022.9-(2025?)
 - Research Associate (computer graphics), Centre for Transformative Garment Production. 2022.6-2022.9
 - Research Assistant (computer graphics), Centre for Transformative Garment Production (Hong Kong University Group). 2021.6-2022.6
 - Research Engineer (computer graphics), Koolab, Kujiale. 2020.8-2021.1
 - Internship in graphics algorithm (GPU optimization & computer graphics), Intel. 2019.4-2019.8
 - M.Phi. in Software Engineering (computer graphics), East China Normal University. 2017.9-2020.7 (thesis)
 - Visiting Student in computer science (computer graphics), The College of Computer Science and Technology, Zhejiang University. 2016.11-2017.6
 - Internship in computer science (computer graphics), State Key Lab of CAD&CG, Zhejiang University. 2015.7-2017.6
 - B.Eng. in Software Engineering (computer graphics), Jianxing Honors College, Zhejiang University of Technology. 2013.9-2017.7 (thesis)
 
INTERESTS
painting, basketball, travel, photography, films, fishing, farming, cooking.
